What now?
When Kickstarter ended we thought to ourselves.”Okay, now what?”We still needed funds in order to finish this game and if we could get them we knew that we could hit this out of the park. Even though we didn’t get the Kickstarter, it still gave us two great things:
1. It showed us that our fans, both new and veteran, were amazing.
2. It gave us exposure to the public eye.
While we were depending on Kickstarter to work, it wasn’t our only ace in the hole. We began brewing contingencies during our brainstorming sessions for the campaign; we didn’t want to put all of our eggs in one basket. One of those ideas was to sell the complete Alpha of the game.
It’s something that is not completely unheard of in this industry as Minecraft has shown us that it is completely possible. In a similar fashion we would offer the Alpha first, then the Beta and finally the full version of the game. If you purchase the previous versions, meaning the Alpha, Beta, you will be automatically bumped up to the final version when it becomes available for free. No re-purchasing.
The advantage of this is that we are now able to be more agile during the development process. We will be able to address issues that the community brings up in days rather than months. Meaning when we release the final version of the game it will be the absolute best it can thanks to the community feedback we received. Since we had figured out how we were going to get funds, it was a matter of finding a distributor or venue that would work to our expectations.
Shortly after the Kickstarter campaign we were approached by a leading distributor. They gave us an amazing offer! The Alpha for Retrovirus will be available on their downloadable service! With this deal we will have been given a level of visibility we haven’t had before as we will be advertised on their site during the extent our exclusivity deal. We will be releasing the name of the distributor as soon as the details are finalized.
Huzzah! We live!




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