"Easily one of the best multiplayer tower defense game out there." - RTS Guru, 9/10

"...addictive nature with awesome controls, numerous weapons, and simple level design." - Gamespot


"...an excellent PC title that can easily hold its own..." - CoOptimus, 4.5/5



Game Description

Jump in to intense turret defense action with Sol Survivor! Build turrets to defend your colony and the innocent colonists within. Smash enemies with volleys of actively-controlled orbital support. Play with friends in co-operative and competitive multiplayer matches or test your mettle against our new Survival mode!

Recent Posts

    • Retrovirus and Sol Survivor are FREE this weekend through Steam! CadenzaSteamFreeWeekendFeaturedImage

      You read that right!

      Both Retrovirus and Sol Survivor are going to be available to play for free on Steam from the 3rd-7th! Let's get everyone and anyone to play from your brother, his friends, his friends aunts and uncles, to the ghost of Gary Gygax, to even Kevin Bacon; because at this point I think there's a connection somehow. If you wind up liking both of our games you can purchase them for 60% off during the sale!

      Be sure to jump on this deal while it is hot! 

      http://store.steampowered.com/sale/freeweekend_sol_retro

    • Sol Survivor – Original Level Scripts

      You can download here the script files that we used to create all of the levels in Sol Survivor!  

    • Sol Survivor Editor – Layout

      This article will help you in creating the layout of a level in the Sol Survivor Editor.  If you need help getting started, check out the previous Getting Started post.

      Terrain Generation

      The Sol Survivor Editor uses rather unique terrain sculpting system.  The Terrain is random, but you still have some controls to get it to behave how you want.  We are going to start with Terrain Generation.  

      Terrain Generation

      The terrain panel gives you the ability to create Terrain Nodes which push and pull at the terrain to create features where you want them.  It also allows you to modify the generation parameters for the random terrain.  Lets take a look at what each of these controls do:

      Terrain Node Controls

      • Terrain Node – Create: Clicking creates a new terrain node under the mouse.
      • Terrain Node – Remove: Clicking removes the terrain node your mouse is closest to (be careful!)
      • Terrain Node – Move: Click and drag to move the terrain node your mouse is closest to
      • Terrain Node – Elevate: Click and drag up and down to change the altitude of the terrain node.  This will push and pull the terrain at this spot.
      • Terrain Node – Resize: Click and drag up and down to change the radius of the terrain node.  This will cause the node to influence more or less area.

      Terrain Generation Properties 

      • Seed: Changes the starting point of the random generation.  Change this until you find a starting point you like.  A given seed will always produce the same result.
      • Scale: How high the mountains go.
      • Offset: Where the water line is – you probably will not need to change this unless your level drops deep into the ground.
      • Canyonism: Tweaks the slope of the hills and mountains.  Ranges between 0 and 1.
      • Smoothing: Higher values smooth out the terrain… Ranges between 0 and 5
      • Frequency: This changes the size of the features in the terrain.  Use 2 or 3 for rolling hills and 4 or 5 for rocky mountains.  

      Interactivity: these affect how low the camera can go and the minimum altitude for turrets.   You probably don't need to change these.

      Note that you will need to press the Generate button on the Viewer below these controls sometimes to get your changes to take effect (because the tool behaves wonky).  The following is a quick sample:

      Sample Terrain generated in the Sol Survivor Editor

      For the purposes of this example, I used the Terrain Node Controls to create two large Terrain Nodes and used them to create a mountain where there was not one before:

      Path Layout

      Now, lets look at how to create the path that the Creeps will run down.  The path or roads carve themselves into the terrain, so you don't have to worry about getting the terrain perfect.

      Path Node Controls

      • Path Node – Select: Clicking selects a path node so you can change it's properties.
      • Path Node – Create: Clicking creates a new path node under the mouse.
      • Path Node – Remove: Clicking removes the path node your mouse is closest to (be careful!)
      • Path Node – Extend: Click to add a new path node from the last selected one.
      • Path Node – Link: Click on one and then a second node to link them together.  Use this to join paths.
      • PathNode – Unlink: Click one node and then a second node to unlink them.  use this to un-join paths.
      • Path Node – Move: Click and drag to move the path node your mouse is closest to
      • Path Node – Elevate: Click and drag up and down to change the altitude of the path node. 
      • Path Node – Resize: Click and drag up and down to change the radius of the path node.  The path turns red when it is too small for the creeps to fit down it.

       

      Path Node Properties

      • Type: One of: [None, Spawn, Colony].  Enemies will spawn from the Spawn Nodes and will move downstream of the path toward Colony Nodes.  You will see the Node change when you change this property.
      • Code: This is used if want to have creeps from different spawn points use the same path and then turn at different links.
      • Player: The player index in multiplayer who is responsible for these creeps
      • Block Building: Turrets cannot be placed on this path if true.
      • Link: Allows you to set conditions for when creeps turn from one link or another
      • Dropship Angles: make sure the dropships don't go through a mountain.

    • Sol Survivor Editor- Getting Started

      The Sol Survivor Editor FAQ is a work in progress.  I am posting this Getting Started guide to help people dive in.  If you have questions, please post them in the Steam Forums and I will reply there and update this post.

      Getting Started

      1. Locate Improv.exe in the Steam Game Directory

      Locate the new Improv.exe editor file in the Steam Game Directory

      2. From the Entities Box, right click on the SolSurvivorEditor project and select Add New Entity

       Select the SolSurvivorEditor project and create a new Level Entity

      3. Name your new level, don't use any special case characters

      Name your level

      4. Double click the level in the Entities list to open the Level Editor

      Setting up your Level

      Setting basic properties of a level

      1. Change the Environment type to one of the four possible choices.  The Terrain will not generate under the Layout Tab until an Environment is selected.
      2. Choose a Game Mode.
        • Survival and Wars do not require that you setup any Waves
        • All other game modes need you to setup the Waves that will attack the player in the Waves Tab
      3. Don't forget to give yourself Starting Mass.  I suggest 100 as a starting point.
      4. Change the Name and Description fields to make your level recognizable.
        • I suggest adding a text version like Spiral Doughnut v1.0

      Playing your Level

      • Once you have layed out a level, you can play it by Exporting it.  
        • Press the Export button on the Properties Tab.  
        • The level will be copied to your Custom Maps directory (located in %APPDATA%\SolSurvivor\Maps\).  
      • Now start up Sol Survivor, create a Multiplayer game of the GameMode that you setup in the Properites Tab and your level will appear on the Dropdown.
      • Each time you press Export, it will create a unique Versioned level file.  
        • I suggest changing the name and description each time you export so you don't get them confused.
        • You can press the Delete Previous Versions button to delete all previous versions.  This does not delete your level, only the Exported copies.

       

      The next step

      Check out the next step: Layout on the next blog.

    • Patch v1.9.0 (July 2013)

      - Added level editor Improv.exe to the game folder.
      - Added auto-downloading of maps in multiplayer.
      - Added launcher with recent news.

System Requirements

Minimum Configuration:
  • OS: Microsoft Windows XP, Vista, or 7
  • Processor: 2.0 GHz CPU
  • RAM: 1 GB
  • Video Card: Geforce 6800 Series/Radeon 9800 Series [Shader Model 2.0 compliant video card with 128 MB Ram]
  • Hard Drive Space: 430 MB
  • Internet: Broadband Internet Connection
  • Sound: DirectX 9.0c compatible sound card
  • DirectX®: DirectX 9.0c
  • Input Device: Windows-compatible mouse required or Xbox 360™ Controller for Windows®
  • Other Requirements: Broadband connection for Multiplayer, .NET 3.5 Framework, XNA 3.1 support
Recommended Configuration:
  • OS: Microsoft Windows XP, Vista, or 7
  • Processor: 2.0 GHz CPU
  • Memory: 2 GB RAM
  • Graphics: Shader Model 3.0, 512 MB NVIDIA GeForce 8800 or ATI Radeon X1900

Buy Game




Buy Soundtrack
Sol Survivor (Original Game Soundtrack) - Arnie Serigstad