Category Archives: Sol Survivor

Steam Indie Strategy Bundle, New Website, and More!

StrategyBundle_580x300

 

Sol Survivor is being featured in massive sale bundle, along with a handful of Steam’s top indie strategy games, from September 20th until September 22nd!

Included in the package are…

Sol Survivor
Anomaly: Warzone Earth
Defense Grid
Revenge of the Titans
Sanctum

If you’re interested in a feast of indie strategy, you can head on over to Steam and pick this 5-game bundle up for only $9.99.  Jump on Sol Survivor and play some multi-player while you’re at it!

Also, you've probably noticed our new website layout.  The old Sol Survivor stand-alone site has been folded under, and the new cadenzainteractive.com will stand for all of Cadenza's games.  This, of course, includes Sol Survivor, and also our unannounced second project.  We're gearing up for the announcement, and soon enough we'll have a lot going on here on our new-look site.

For now, make sure to subscribe to our Twitter and Facebook pages, and also our Cadenza News RSS for all of the latest details.

Thanks as always for your support!

Learn, at all costs

The Cadenza team are almost all college educated, and between us there is a pretty eclectic educational background.  Aside from the requisite computer science degrees, we also have in our midst a biologist, a couple of electrical engineers and a linguist.  None of that education could have prepared us for just how deeply we'd have to study our chosen path in order to finish our debut title.

Setting the Table

From the outset, the word "indie" was tossed around quite a bit at Cadenza.  Regardless of the squabble among the game community at large to define the word, we generally imagine indie to mean that we are our own representatives to the world.  We realized that our games would have to speak for themselves, and that we would not benefit from an in-place network of knowledge and contacts.  We also realized that we were going to be making this game on a shoestring budget, and our plans all had to center around the strength of a small team: mobility.

Release Week

We're approaching 1 week of release out to the public with Sol Survivor, and I know I speak for the whole team when I thank everyone in the community for supporting us so quickly!  Since day one we've been spoiled by the game's players, whether it was in-depth bug submission or just a kind word of support.  The past week saw us pull an all-nighter to drop in a patch within 24 hours of release, a slew of multi-player games and a great community forming around the Sol Survivor forums and the Steam forums (we haven't forgotten about you guys too, Impulse fans).

Gone Gold!

Sol Survivor has now officially gone gold! The final version has gone out to the distributors, and the Cadenza devs who stayed up until 6 in the morning to make this happen are getting some well deserved rest. We went the extra mile to revamp the game for the PC release, writing the UI code from the ground up, designing a ton of achievements and badges, and getting two separate networking implementations working for Steam and Impulse.