About Cadenza Interactive
Cadenza Interactive, Inc. is an independent ('indie') game developer based in south Orange County, California. The first talks about founding Cadenza happened in December of 2006. Started as a group of friends with a history of independent projects, we have come to encompass more than a dozen people working in various capacities toward a common goal. Driven by a commitment to making only the games we'd want to play, we set out in September 2008 to make our first attempts at professional game development. Cadenza formally became a corporation in the state of California on September 28th, 2009. With no prior professional experience, our three core team members quit full-time work and took the challenge on head-first. A year and a half later, on March 15th 2010, we saw the culmination of our hard work in the form of the release of Sol Survivor to Steam.
Since then Cadenza has been developing a second title, Retrovirus, and has relocated to northern Orange County.
Interested in getting in touch with Cadenza? Investment opportunities, media inquiries, industry contacts and player e-mail are all welcome! Contact Rex Hatch, our Community Manager
Business Development Team
Rex Hatch - CEO, Business Manager & Founding Member - Rex serves as a Project Manager and Coordinator for the Cadenza Team. Rex provides value by analyzing the business and market to merge technology and business case into an engaging user experience. Rex is a seasoned professional in the entertainment industry with many years of service to The Walt Disney Company.
KJ Cabodi - Legal Counsel & Founding Member – KJ is a senior partner with K.J. Cabodi at Small, Henstridge, Cabori, & Pyles, LLP. He is a founding member and is the primary legal counsel for Cadenza Interactive, Inc. KJ has 30 years of transactional and trial experience, with special emphasis in handling high exposure claims. He serves as an Arbitrator and Judge Pro Tempore in the California courts, and also acts as a private mediator. He is a member of the Southern California Defense Association, the Orange County Bar Association, the Orange County Trial Lawyers Association, The Federation of Insurance Corporate Counsel and is admitted to practice before California State Courts, the U.S. Supreme Court and all federal courts. He is also a member of the National Eagle Scout Association. A 1978 graduate of Pepperdine University School of Law, he associated with an Orange County civil litigation firm before associating with Small, Henstridge in 1981; he became a full partner with SHCP, LLP in 1985.
Primary Development Team
Spencer Roberts – CTO, Gameplay & Network Programming & Founding Member - Heading up the technical team, Spencer is the driving force behind Cadenza. He has used his Masters in Computer Science to develop digital media storage systems at Amazon.com and on autonomous vehicle command and control systems for Aeromech Engineering.
Erik Saulietis - Creative Director, Digital Artist (Primary environmental & lighting artist, modeler, texture design and animator) & Founding Member – Leading the creative team, Erik is the principal production artist at Cadenza. His degree from the University of California, San Diego, entrepreneurial/business passion, & leadership ability are essential to the vision of Cadenza Interactive. His interest in game development originated from years of creative projects with his closest friends from his childhood years through college years. Erik directly manages a team of artists and is active in developing the in-house tool set 'Paragon,' in tandem with the coding team.
Matt Enright - Graphics & Tools Programming - Matt created game engines while completing a B.S. in Computer Science Cal Poly, San Luis Obispo. Now he develops advanced graphics and tools for Cadenza and is directing the team's next project.
Randy Merkel - Programming, Business Development & Founding Member – Masters Degree in Computer Science Cal Poly, San Luis Obispo. Randy actively works with the business development team and alongside the programming team.
Dylan Barker - Game Systems Designer, Level Designer, & Writer - Games started for Dylan as a means to self-entertain, and transformed into a competitive and creative outlet as he journeyed through school. He has been designing games for Cadenza for three years, and is now the primary level and game designer for Retrovirus. His creative journey with Retrovirus is teaching him the value of learning something new every day.
Nick Mazmanian – Writer (Game Narrative), Story Development & Design
Jonathan Peros - Audio Department Team Lead (Retrovirus), Music Composition & Sound Artist
Ben Hosac - Digital Artist, Concept Design, Modeler, Texture Design, UI development and Animator
J.J. Franzen – Animator & Animation Tools Consultant
Zen Josey – Character Voice Actress
Bryan Carter - Website Development & Tools Programmer
Patrick Brousard - 2D Texture + 3D Prop Artist
Chad Williams - Additional Programming
Mark Paddon - Additional Programming
Arnie Serigstad - Audio Department Team Lead (Sol Survivor), Music Composition & Sound Artist
Matt O'Connor – Environmental & Creature Concept Artist, Modeler
Jason Ancheta – Game Systems Designer, AI Scripter
Tim Goya – Additional Programming